A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Sets the current war support value for the current scope. Displays the specified idea in the tooltip for the current effect scope. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. The effects here must be used within a character scope. tooltip_side = The side to show in the tooltip. parent_version = Ordering for multiple variants of the same equipment. ignore_death_chance = Whether to ignore the death chance on capture (no by default). In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. Optional. This counts as the operative dying and will trigger the corresponding. Changes the current state's name to the specified name. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Creates and adds the specified division template to the current scope. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. Information, Frequently Asked Decides which advisor slot gets used by the. Sets the specified character to also act as a field marshal. country_leader = { }Country leader role definition 2019. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. No by default. Optional. Executes contained effects on a random state that meets the limit. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Activates the specified targeted decision for the specified target for the current scope. The default is 0, meaning the base variant. If it is 1, it will return "artillery_equipment". Removes the core of the current scope from the specified state. Defines the effects that would be executed on the unit leader when the trait is added. Bump? To add only a specific type of your latest equipment, you have to address it's given name. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. character = The character to promote. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. delete_units can be used if deleting all units of a specific template. Adds attack skill to the current unit leader. The character will take on every instance where allowed = { } is true at the game's start. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). The character cannot be re-recruited after retiring. Character scope:large = The sprite used as a country leader. The autonomy states are found in. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. If the character has multiple country leader roles, specifying the ideology type is mandatory. The state where the capital of the current country is located in. gender = female assigns the specified gender to the character. If the current country has a core on a state transferred to the released country, the core will be lost. The amount of experience gained when the admiral spots an enemy fleet. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. name = Name of the ship. This example can be used as an effect in regular code as scripted_effect_name = yes. Welcome to "Choose Your Leader!", The mod that allows you to. Changes the number of shared building slots for the current state. Deprecated. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Could you add an old mustache man portrait from TWR? Re-randomises the division commander using the given seed. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. value = <0-1>How much collaboration to add. ideology = The ideology type of the character. srgb. Researches a technology from research slot or all. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Removes a claim of the current scope from the specified state. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. owner = The owner of the division. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Promotes a character to the leader of their political party. Toggles the GUI bounds debug, allowing to test for different window sizes easier. transfer_troops = yesWhether to transfer the troops of the annexed country. dynamic = Changes between instant and non-instant based on type. These can only be used with characters of the country leader type. Contents 1 Arguments 1.1 Name 1.2 Portraits Enables an ability that can be used by the unit leader in combat. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. If that is impossible, using localisation is an alternative. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. These arguments are within the character itself. Optional. IV'. Checked in the scope of the unit leader. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Does not support. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Executes contained effects on a random country that meets the limit and borders the country this is contained in. animation = The animation entry to apply. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Sets the number of research slots the current scope has. attack_skill = The attack skill of the leader. Multiple parents can be specified by defining. Optional.version_name = The name of the variant to produce. Sets the political party setup for the current scope. In events, this refers to the country that sent the event. org_damage = The percentage of damage done to units to organisation in particular. Everything else regarding advisors is identical to ideas. Sets the specified character to also act as an advisor, activating if specified. Useful if a trigger within has no tooltip. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Shows the value of a variable in the console. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Now use 'add_latest_equipment 1000 Matilda LP Mk. Fires the specified event for the current state. Spawns an air combat in desired location. If you spot a mistake then you are welcome to fix it. side = The side whose GFX to change. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. ratio = Distance between starting position and target position where the entity is to be placed. well. end of event). Affects AI. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. No tooltip is shown. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. prioritize_location = If possible, this province within the state gets used. Generic in the sense that the description is changed to not reference Germany. Optional. Applies a division-scoped trigger block that must be met for the unit to be modified. uses = Number of times the cost reduction can be used. The filename with the. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Adds a claim for the current scope on the specified state. target_province = 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. Faction leader of the faction the country is a part of. traits = { }The traits the leader spawns with. left_side = The left side of the BoP. copy_tag = If specified, copies stuff from this tag rather than the original tag. Leaving it out completely or setting to -1 will make the character not have one. state = State where to damage units. Sets the legitimacy of governments in exile. Toggles occupation painting. Forces the current operative into hiding. Deprecated. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. It is preferable to create a new file rather than overwriting base game files. Adds the specified amount of command power to the current scope. No by default. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Cancels resistance activity for the current state. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). limit_to_naval_base = yes As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely.
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