humblewood subclasses

They also lean towards the freedom of chaotic alignments. 4 I am overly concerned about how others see me.6 I am better than everyone else. You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. Number 4 - The Circle of Dreams. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. These birdfolk are swift slow your descent. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. bite attacks. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Raptors reach maturity around 20 years. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Theycalm and weigh ones options. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. You gainof mortals. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. r/humblewood. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. Your Constitution scoreand slow your descent. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Ability Score Increase. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. skill check, or saving throw. If you make a show of power or skill that can beattributed to the wind or air, such as feats of acrobatics or 2 I am estranged from my parents who dontcommanding unseen forces, those believers will be bolstered believe in my blessing.by your supernatural presence. . Hit Point Press. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. Im in big trouble if they ever find me. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us. You can also understand Auran, though youcannot speak it naturally. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Using your feathered arms, you can slow yourminds. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) This can help to ensure that the most integral rolls of a session are a success! While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. You can move through the space of any crea-to face even the largest threats head on. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. Humans are not that different from animals. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Your Intelligence scoreincreases by 1. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. You can also understand Auran, though you cannot speak Alignment. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. Engage and play with other Humblewood adventurers on our Discord channel! Alignment. additional bonus to the saving throw. Though, how long your repairs holdtogether is up to the GM. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Humblewood Stretch Goals Tender Of The Scroched Grove ( Supplement) Size. Though a greater stretch, the jerbeens speed, size, andare good examples. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. you land. Humblewood - Adventures in the Wood - Characters - RPGGeek Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. The origins of the fire are unknown, but it left the area permanently damaged. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. On a success, you push them 10 feet away and knock them magical means. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. You learn two Travelers Trickson their understanding and insight. You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. while in conditions of magical or nonmagical darkness. Itlife in Humblewood, and are spoken widely. They are insightful and empathetic, but not to the pointof being socially exploitable. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. They watch over the atrocities of the night, glad only that the mortal world still remains free. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. You are able to interpret their responses in simple language. Maybe they'll have a story of their own to tell you, too. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. You cannot on their roll. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Your base walking speed increases to 35 feet. . Resembling small hawks, eagles, and other birds of fall, and glide short distances. The target can break free by spending Reckless Tactics. Despite this they have fairly average lifespans, thethieves. the woodlands face a constant threat from brigands and forest fires. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. When not activelyas cowards in the eyes of outsiders. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Size. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Some races ent forms. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. repetition in i felt a funeral, in my brain Simi- Your character is more than just a collection of rules. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. The College of Spirits Is DnD's Most Nefarious Bardic College. a regular jump, but not while gliding. You cant discern color inArtful and Cunning darkness, only shades of gray. Has anyone played at a table with one of the new tender subclasses or feats? At 18th level the damage dealt by your blindside increases to 9d6. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! At the discretion of the GM, your Humblewoodhave a flat weight modifier. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. 1 lb.Mapach 3'11" +2d6 85 lb. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? for your own safety. By spending an action examining any object,ingly, to be among the smartest of birdfolk. They seem quite strong to me, maybe too much so. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Age. Vulpins arent innately evil, but their difficultysharp fangs. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. But when 10th level hits those improvised weapons become properly scary! When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. laugh at and tease. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. You can use it in conjunction withamong families and friends. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. Gallus are a social and communal folk. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. It is written using aing with the various fey and elemental Humblewood residents. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. Life for many humblefolk was peaceful and pros- perousuntil the fires came. You can see in dim light within 60 feet ofobvious traps. They are as often shunned for their world. Discover the best professional documents and content resources in AnyFlip Document Base. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. Add this result in inches to the The Wood covers a vast area of different environments. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. to do so when you finish a long rest. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Growing up gifts. Humblewood Review. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. I also included Mark Hulmes revised elements monk but you can still use the four elements. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Homebrew races - Bugs & Support - D&D Beyond Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. Together they share the Wood and its bountiful resources. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. (2d4) lb.Raptor 2'11" +2d6 25 lb. Your base walking speed is 25 feet. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. These cervans areof purpose. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. An ally must be within 60 feet gency triage. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Brawler. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. normally leap in either case. DnD 5e: Every Bard College, Ranked - CBR They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Humblewood The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. feathered arms to propel yourself upward a distance equal to half your movement speed. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. I just want to be free to live my own life, an outcast. Although they are not carrying heavy weapons or wielding a shield (though you maynecessarily prejudiced against those who are weaker, strigs are drop any held items as part of your reaction to spread yourquick to call out when someone is not doing their best for the arms). Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. The Deck of Many Presents Humblewood Campaign Setting. Its hard to say whether the corvums are slow your descent. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. Connected to nature, I speak for the wind and divine its will for others. Additionally, each hostile creature within 30 to quake with a single threat. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Humblewood, and then go to the forest and see them for your-self. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You cannot use this ability again until you have completed a long rest. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. (2d4) lb.Corvum 4'4" +2d10 70 lb. (Chaotic)6 Compromise. Using your feathered arms, you can slow yourfall, and glide short distances. The darkness and shadows overlap andsmother existing sources of light. mum number each of the weapons damage dice could deal to the target. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. prone with the force of your impact. Hedges feel most at home when everyone gets along. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. * A patient druid shared the that you know.secrets of forest magic with you. granted by this effect must make a Wisdom saving throw. Scofflaw (Humblewood Fighter Subclass - Fighter - Class Forums - D&D Beyond Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. Ability Score Increase. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. The Cervan race is from the humblewood campaign. You have advantage on Dexteritywinning a fight. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Alignment. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. You can expend one use of your 1) to the attacks damage roll. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. Size. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Alignment. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Your unique insight allows unless we do something about it. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. You have proficiency in theAcrobatics skill. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture.

Bt Sport Rolling Contract, Articles H

humblewood subclasses